VertexLitGeneric { "$baseTexture" "models\player\techknow\clownprince\clownprince" "$bumpmap" "models\player\techknow\clownprince\clownprince_n" "$normalmapalphaenvmapmask" "1" "$surfaceprop" "flesh" // -- From here down is new stuff which will only be applied if $phong is set to 1 -- "$phong" "0" "$phongexponenttexture" "models/$phong/$phong_sheet" "$phongboost" "9" "$phongfresnelranges" "[0.04 0.4 1]" }