VertexLitGeneric { "$basetexture" "models\player\techknow\brawlassault\wolf\wolfassault" "$envmap" "env_cubemap" "$bumpmap" "models\player\techknow\brawlassault\wolf\wolfassault_n" "$normalmapalphaenvmapmask" 1 "$envmapcontrast" 0.3 "$envmapsaturation" 0.7 "$envmaptint" "[ 0.36 0.36 0.36 ]" }