"VertexLitGeneric" { "$baseTexture" "models\characters\solid_snake\body_blue" "$bumpmap" "models\characters\solid_snake\slow_body_blue_bump" "$surfaceprop" "bloodyflesh" "$phong" "1" "$phongexponent" "8" "$phongboost" "2" "$phongfresnelranges" "[0.05 0.5 1]" "$phongalbedotint" "1" }