VertexLitGeneric { "$basetexture" "de_rats_rjg/credits" "$envmap" "env_cubemap" "$normalmap" "de_rats_rjg/credits_normal" "$normalmapalphaenvmapmask" "1" "$envmaptint" "[.5 .5 .5]" "$surfaceprop" "metal" //credits block by smiddy }