High priority -------------------------------------------------------------------------- Normal priority -------------------------------------------------------------------------- * add ffa supoprt (sdkhooks is required) (todo_ffa.txt) + Feature request: I am wondering if there is a cvar to stop players from leveling or winning while spawn protected + Feature request: Add cvar for enable/disable random spawn points. * Bug: Remove all spawn protection on plugin unload. + Feature: Add delay before respawn when player swithes team. It may be usefull for teambalance plugin. * Found a bug with this. I use this along with GG5 (probably going to switch over to GG SM soon though) and when there are only a few people on the server and someone gets autoteambalanced (default one built into CSS - I dont use any separate plugins for it), they dont respawn for about 30 seconds or sometimes not at all. * Bug report: When player disconnects then ragdoll does not removes. Add ragdoll removement on player disconnect. And maybe on moving to specs. + Add option to enable noblock when spawnprotected. Think about it. Maybe this logic should be in noblock plugin only. + Add option to select random spawns algorythm. For example: * distance - search spawn in some distance from other players (like now it is implenemted) * random - random spawn points * cycle - cycle through all spawnpoints * betterrandom - better random spawns (check last spawn point) * randomcycle - randomize cycle every map start and cycle through all spawn points For now only distance is implemented. It is much cpu expensive because of calculating distances every spawn. + When players kill themselves in elimination mode, they respawn. Is it possible to stop this? Add option to disable respawn for self-killers. Or maybe another timer for self-killers. + Add server console command to start autorespawn timer. (normaly started on round start)